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CharacterController.collisionFlags

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public CollisionFlags collisionFlags;

Description

What part of the capsule collided with the environment during the last CharacterController.Move call.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { CharacterController controller = GetComponent<CharacterController>(); if ((controller.collisionFlags & CollisionFlags.Above) != 0) print("touched the ceiling"); } }
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