| kernelIndex | For which kernel the texture is being set. See FindKernel. | 
| nameID | Property name ID, use Shader.PropertyToID to get it. | 
| name | Name of the buffer variable in shader code. | 
| globalTextureName | Global texture property to assign to shader. | 
| globalTextureNameID | Property name ID, use Shader.PropertyToID to get it. | 
Set a texture parameter from a global texture property.
This function can either set a regular texture that is read in the
compute shader, or an output texture that is written into by the shader.
For an output texture, it has to be a RenderTexture with random write
flag enabled, see RenderTexture.enableRandomWrite.
Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.
See Also: FindKernel, SetBuffer, SetTexture, Shader.SetGlobalTexture.
no example available in JavaScript
// Assign the CameraMotionVectorsTexture global texture to a compute texture
void ComputeUsingMotionVector()
{
    int kKernelIndex = 0;
    myComputeShader.SetTextureFromName(kKernelIndex, "computeTexture", "_CameraMotionVectorsTexture");
    myComputeShader.Dispatch(kKernelIndex, renderTargetWidth, renderTargetHeight, 1);
}