Display
class in
UnityEngine
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Description
Provides access to a display / screen for rendering operations.
void Start()
{
// GUI is rendered with last camera.
// As we want it to end up in the main screen, make sure main camera is the last one drawn.
extCam.depth = camera.depth - 1;
camera.SetTargetBuffers(Display.main.colorBuffer, Display.main.depthBuffer);
extCam.enabled = false;
}
void Update()
{
if(Display.displays.Length > 1 && !extCam.enabled)
{
Display.displays[1].SetRenderingResolution(256,256);
extCam.SetTargetBuffers(Display.displays[1].colorBuffer, Display.displays[1].depthBuffer);
}
extCam.enabled = Display.displays.Length > 1;
}
Static Variables
displays | The list of currently connected Displays. Contains at least one (main) display. |
main | Main Display. |
Public Functions
Activate | Activate an external display. Eg. Secondary Monitors connected to the System. |
SetParams | Set rendering size and position on screen (Windows only). |
SetRenderingResolution | Sets rendering resolution for the display. |