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Editor.CreateCachedEditor

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public static function CreateCachedEditor(targetObject: Object, editorType: Type, ref previousEditor: Editor): void;
public static void CreateCachedEditor(Object targetObject, Type editorType, ref Editor previousEditor);
public static function CreateCachedEditor(targetObjects: Object[], editorType: Type, ref previousEditor: Editor): void;
public static void CreateCachedEditor(Object[] targetObjects, Type editorType, ref Editor previousEditor);

Parameters

obj The object the editor is tracking.
editorType The requested editor type. null for the default editor for the object.
previousEditor The previous editor for the object. Once CreateCachedEditor returns previousEditor is an editor for the targetObject or targetObjects.
objects The objects the editor is tracking.

Description

On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or Destroys the previous editor and creates a new one.

By default an appropriate editor is chosen that has a matching CustomEditor attribute. If an editorType is specified, an editor of that type is created instead. Use this if you have created multiple custom editors where each editor shows different properties of the object. previousEditor will be NULL if objects are of different types or if no approprate editor was found.

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