| ClearProgressBar | Removes progress bar. | 
      | CollectDeepHierarchy | Collect all objects in the hierarchy rooted at each of the given objects. | 
      | CollectDependencies | Calculates and returns a list of all assets the assets listed in roots depend on. | 
      | CompressCubemapTexture | Compress a cubemap texture. | 
      | CompressTexture | Compress a texture. | 
      | CopySerialized | Copy all settings of a Unity Object. | 
      | CopySerializedIfDifferent | Copy all settings of a Unity Object to a second Object if they differ. | 
      | CreateGameObjectWithHideFlags | Creates a game object with HideFlags and specified components. | 
      | DisplayCancelableProgressBar | Displays or updates a progress bar that has a cancel button. | 
      | DisplayDialog | Displays a modal dialog. | 
      | DisplayDialogComplex | Displays a modal dialog with three buttons. | 
      | DisplayPopupMenu | Displays a popup menu. | 
      | DisplayProgressBar | Displays or updates a progress bar. | 
      | ExtractOggFile | Saves an AudioClip or MovieTexture to a file. | 
      | FocusProjectWindow | Brings the project window to the front and focuses it. | 
      | FormatBytes | Returns a text for a number of bytes. | 
      | GetObjectEnabled | Is the object enabled (0 disabled, 1 enabled, -1 has no enabled button). | 
      | InstanceIDToObject | Translates an instance ID to a reference to an object. | 
      | IsPersistent | Determines if an object is stored on disk. | 
      | NaturalCompare | Human-like sorting. | 
      | OpenFilePanel | Displays the "open file" dialog and returns the selected path name. | 
      | OpenFilePanelWithFilters | Displays the "open file" dialog and returns the selected path name. | 
      | OpenFolderPanel | Displays the "open folder" dialog and returns the selected path name. | 
      | SaveFilePanel | Displays the "save file" dialog and returns the selected path name. | 
      | SaveFilePanelInProject | Displays the "save file" dialog in the Assets folder of the project and returns the selected path name. | 
      | SaveFolderPanel | Displays the "save folder" dialog and returns the selected path name. | 
      | SetDirty | Marks target object as dirty. (Only suitable for non-scene objects). | 
      | SetObjectEnabled | Set the enabled state of the object. | 
      | SetSelectedRenderState | Set the Scene View selected display mode for this Renderer. | 
      | UnloadUnusedAssetsImmediate | Unloads assets that are not used. |