Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Joint2D.GetReactionTorque

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function GetReactionTorque(timeStep: float): float;
public float GetReactionTorque(float timeStep);

Parameters

timeStep The time to calculate the reaction torque for.

Returns

float The reaction torque of the joint in the specified timeStep.

Description

Gets the reaction torque of the joint given the specified timeStep.

When a joint tries to constrain a Rigidbody2D it may need to apply torque to do so. This is known as the reaction torque.

See Also: reactionTorque, breakTorque.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961