Allows to control the lightmapping job.
Before starting the job the bake settings can be set via LightmapEditorSettings.
See Also: LightmapEditorSettings.
| bakedGI | Is baked GI enabled? | 
| bounceBoost | Boost the albedo. | 
| buildProgress | Returns the current lightmapping build progress or 0 if Lightmapping.isRunning is false. | 
| completed | Delegate which is called when bake job is completed. | 
| giWorkflowMode | The lightmap baking workflow mode used. Iterative mode is default, but you can switch to on demand mode which bakes only when the user presses the bake button. | 
| indirectOutputScale | Scale for indirect lighting. | 
| isRunning | Returns true when the bake job is running, false otherwise (Read Only). | 
| lightingDataAsset | The lighting data asset used by the active scene. | 
| realtimeGI | Is realtime GI enabled? | 
| Bake | Stars a synchronous bake job. | 
| BakeAsync | Starts an asynchronous bake job. | 
| BakeMultipleScenes | Bakes an array of scenes. | 
| BakeReflectionProbe | Starts a synchronous bake job for the probe. | 
| Cancel | Cancels the currently running asynchronous bake job. | 
| Clear | Deletes all lightmap assets and makes all lights behave as if they weren't baked yet. | 
| ClearDiskCache | Clears the cache used by lightmaps, reflection probes and default reflection. | 
| ClearLightingDataAsset | Remove the lighting data asset used by the current scene. | 
| ForceStop | Force the Progressive Path Tracer to stop baking and use the computed results as they are. | 
| GetTerrainGIChunks | Get how many chunks the terrain is divided into for GI baking. | 
| Tetrahedralize | Calculates a Delaunay Tetrahedralization of the 'positions' point set - the same way the lightmapper. | 
| OnCompletedFunction | Delegate used by Lightmapping.completed callback. |