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NetworkManager.OnServerAddPlayer

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public function OnServerAddPlayer(conn: Networking.NetworkConnection, playerControllerId: short): void;
public void OnServerAddPlayer(Networking.NetworkConnection conn, short playerControllerId);

Parameters

conn Connection from client.
playerControllerId Id of the new player.
extraMessageReader An extra message object passed for the new player.

Description

Called on the server when a client adds a new player with ClientScene.AddPlayer.

The default implementation for this function creates a new player object from the playerPrefab.

#pragma strict
class MyManager extends NetworkManager {
    public override function OnServerAddPlayer(conn: NetworkConnection, playerControllerId: short, extraMessageReader: NetworkReader) {
        if (extraMessageReader != null) {
            var s = extraMessageReader.ReadMessage.<StringMessage>();
            Debug.Log("my name is " + s.value);
        }
        OnServerAddPlayer(conn, playerControllerId, extraMessageReader);
    }
}
class MyManager : NetworkManager
{
    public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId, NetworkReader extraMessageReader)
    {
        if (extraMessageReader != null)
        {
            var s = extraMessageReader.ReadMessage<StringMessage>();
            Debug.Log("my name is " + s.value);
        }
        OnServerAddPlayer(conn, playerControllerId, extraMessageReader);
    }
}
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