Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

QosType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Enumeration of all supported quality of service channel modes.

Variables

UnreliableThere is no guarantee of delivery or ordering.
UnreliableFragmentedThere is no guarantee of delivery or ordering, but allowing fragmented messages with up to 32 fragments per message.
UnreliableSequencedThere is no guarantee of delivery and all unordered messages will be dropped. Example: VoIP.
ReliableEach message is guaranteed to be delivered but not guaranteed to be in order.
ReliableFragmentedEach message is guaranteed to be delivered, also allowing fragmented messages with up to 32 fragments per message.
ReliableSequencedEach message is guaranteed to be delivered and in order.
StateUpdateAn unreliable message. Only the last message in the send buffer is sent. Only the most recent message in the receive buffer will be delivered.
ReliableStateUpdateA reliable message. Note: Only the last message in the send buffer is sent. Only the most recent message in the receive buffer will be delivered.
AllCostDeliveryA reliable message that will be re-sent with a high frequency until it is acknowledged.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961