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PlayerPrefsException

class in UnityEngine

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Description

An exception thrown by the PlayerPrefs class in a web player build.

The exception is thrown when writing to a preference file exceeds the allotted storage space. This exception is not thrown on other platforms.

#pragma strict
function Start() {
	// create a one megabyte character string
	var s16: String = "0123456789abcdef";
	var s1024: String = "";
	for (var j: int = 0; j < 64; j++)
		s1024 += s16;
	var s1024x1024: String = "";
	for (var i: int = 0; i < 1024; i++)
		s1024x1024 += s1024;
	// try to save the string
	try {
		PlayerPrefs.SetString("fail", s1024x1024);
	}
	// handle the error
	catch(err: System.Exception) {
		Debug.Log("Got: " + err);
	}
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { // create a one megabyte character string string s16 = "0123456789abcdef"; string s1024 = ""; for (int j = 0; j < 64; j++) s1024 += s16; string s1024x1024 = ""; for (int i = 0; i < 1024; i++) s1024x1024 += s1024;

// try to save the string try { PlayerPrefs.SetString("fail", s1024x1024); } // handle the error catch (System.Exception err) { Debug.Log("Got: " + err); } } }

Note that web player is not supported from 5.4.0 onwards.

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