Select your preferred scripting language. All code snippets will be displayed in this language.
enumeration
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseBuilt-in shader types used by GraphicsSettings.
DeferredShading | Shader used for deferred shading calculations. |
DeferredReflections | Shader used for deferred reflection probes. |
LegacyDeferredLighting | Shader used for legacy deferred lighting calculations. |
ScreenSpaceShadows | Shader used for screen-space cascaded shadows. |
DepthNormals | Shader used for depth and normals texture when enabled on a Camera. |
MotionVectors | Shader used for Motion Vectors when enabled on a Camera. |
LightHalo | Default shader used for light halos. |
LensFlare | Default shader used for lens flares. |