Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CommandBuffer.SetComputeTextureParam

public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, Rendering.RenderTargetIdentifier rt);

Parameters

computeShader ComputeShader to set parameter for.
kernelIndex Which kernel the texture is being set for. See ComputeShader.FindKernel.
name Name of the texture variable in shader code.
rt Texture value or identifier to set, see RenderTargetIdentifier.

Description

Adds a command to set a texture parameter on a ComputeShader.

Textures and buffers are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.

See Also: SetComputeBufferParam, DispatchCompute, RenderTargetIdentifier.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961