Legacy Documentation: Version 5.6 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Method group is Obsolete


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Obsolete public static function UnloadScene(sceneBuildIndex: int): bool;
Obsolete public static bool UnloadScene(int sceneBuildIndex);
Obsolete public static function UnloadScene(sceneName: string): bool;
Obsolete public static bool UnloadScene(string sceneName);
Obsolete public static function UnloadScene(scene: SceneManagement.Scene): bool;
Obsolete public static bool UnloadScene(SceneManagement.Scene scene);


sceneBuildIndex Index of the scene in the Build Settings to unload.
sceneName Name or path of the scene to unload.
scene Scene to unload.


bool Returns true if the scene is unloaded.


Destroys all GameObjects associated with the given scene and removes the scene from the SceneManager.

Note: It is not recommended to use this function but instead use UnloadSceneAsync.

Warning: This cannot be called during various physics and visibility callbacks like OnTriggerEnter or OnBecameVisible. This limitation is the reason this function is not recommended to use.

The given scene name can either be the full scene path, the path shown in the Build Settings window or just the scene name. If only the scene name is given this will load the first scene in the list that matches. If you have multiple scenes with same name but different paths, you should use the full scene path. Examples of supported formats:

Note: sceneName is case insensitive.
Note: Assets are currently not unloaded, in order to free up asset memory call Resources.UnloadAllUnusedAssets.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。