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Shader.GetGlobalFloatArray

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public static function GetGlobalFloatArray(name: string): float[];
public static float[] GetGlobalFloatArray(string name);
public static function GetGlobalFloatArray(nameID: int): float[];
public static float[] GetGlobalFloatArray(int nameID);

Description

Gets a global float array for all shaders previously set using SetGlobalFloatArray.


public static function GetGlobalFloatArray(name: string, values: List<float>): void;
public static void GetGlobalFloatArray(string name, List<float> values);
public static function GetGlobalFloatArray(nameID: int, values: List<float>): void;
public static void GetGlobalFloatArray(int nameID, List<float> values);

Parameters

values The list to hold the returned array.

Description

Fetches a global float array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

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