SketchUpImportCamera The default camera.
The default camera or the camera of the active scene which the SketchUp file was saved with.
The following is an example of extracting the default camera and logging if the camera is a perspective camera stored in SketchUpImportCamera.
#pragma strict public class SketchUpUtility { public static function IsDefaultCameraPerspective(go: GameObject) { var assetPath: String = AssetDatabase.GetAssetPath(go); // get SketchUpImporter var importer: SketchUpImporter = AssetImporter.GetAtPath(assetPath) as SketchUpImporter; if (importer == null) { Debug.Log("This object is not imported by SketchUpImporter"); return ; } var camera: SketchUpImportCamera = importer.GetDefaultCamera(); // get all the scenes Debug.Log("The default camera is " + (camera.isPerspective == 1 ? "perspective" : "orthogonal")); } }
using UnityEngine; using UnityEditor;
public class SketchUpUtility { public static void IsDefaultCameraPerspective(GameObject go) { string assetPath = AssetDatabase.GetAssetPath(go); // get asset path // get SketchUpImporter SketchUpImporter importer = AssetImporter.GetAtPath(assetPath) as SketchUpImporter; if (importer == null) { Debug.Log("This object is not imported by SketchUpImporter"); return; }
SketchUpImportCamera camera = importer.GetDefaultCamera(); // get all the scenes
Debug.Log("The default camera is " + (camera.isPerspective == 1 ? "perspective" : "orthogonal")); } }