Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SketchUpImporter.GetScenes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function GetScenes(): SketchUpImportScene[];
public SketchUpImportScene[] GetScenes();

Returns

SketchUpImportScene[] Array of scenes extracted from a SketchUp file.

Description

The method returns an array of SketchUpImportScene which represents SketchUp scenes.

SketchUpImportScene is the structure to represent the scene that was extracted from the SketchUp file.

#pragma strict
public class SketchUpUtility {
	public static function PrintSketchUpSceneName(go: GameObject) {
		var assetPath: String = AssetDatabase.GetAssetPath(go);
		// get SketchUpImporter
		var importer: SketchUpImporter = AssetImporter.GetAtPath(assetPath) as SketchUpImporter;
		if (importer == null) {
			Debug.Log("This object is not imported by SketchUpImporter");
			return ;
		}
		var scenes: SketchUpImportScene[] = importer.GetScenes();
		// get all the scenes
		for (var scene: SketchUpImportScene in scenes) {
			Debug.Log(scene.name);
		}
	}
}
using UnityEngine;
using UnityEditor;

public class SketchUpUtility { public static void PrintSketchUpSceneName(GameObject go) { string assetPath = AssetDatabase.GetAssetPath(go); // get asset path // get SketchUpImporter SketchUpImporter importer = AssetImporter.GetAtPath(assetPath) as SketchUpImporter; if (importer == null) { Debug.Log("This object is not imported by SketchUpImporter"); return; }

SketchUpImportScene[] scenes = importer.GetScenes(); // get all the scenes

foreach (SketchUpImportScene scene in scenes) { Debug.Log(scene.name); } } }

The above example takes a GameObject that is imported from a SketchUp file and prints the name of the scenes in the SketchUp file.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961