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TextureImporter.GetPlatformTextureSettings

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public function GetPlatformTextureSettings(platform: string, out maxTextureSize: int, out textureFormat: TextureImporterFormat, out compressionQuality: int, out etc1AlphaSplitEnabled: bool): bool;
public bool GetPlatformTextureSettings(string platform, out int maxTextureSize, out TextureImporterFormat textureFormat, out int compressionQuality, out bool etc1AlphaSplitEnabled);

Parameters

platform The platform for which settings are required (see options below).
maxTextureSize Maximum texture width/height in pixels.
textureFormat Format of the texture for the given platform.
compressionQuality Value from 0..100, equivalent to the standard JPEG quality setting.
etc1AlphaSplitEnabled Status of the ETC1 and alpha split flag.

Returns

bool True if the platform override was found, false if no override was found.

Description

Get platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "Tizen", "PSP2", "PS4", "XboxOne", "Samsung TV", "Nintendo 3DS", "WiiU" and "tvOS".

#pragma strict
public class DisplayInfo extends EditorWindow {
	@MenuItem("PlatformSettings/GetSettingsForAndroid")
	static function GetAndroidSettings() {
		var platformString: String = "Android";
		var platformMaxTextureSize: int = 0;
		var platformTextureFmt: TextureImporterFormat;
		var platformCompressionQuality: int = 0;
		var platformAllowsAlphaSplit: boolean = false;
		var ti: TextureImporter = TextureImporterTextureImporter.GetAtPath("Assets/characters.png");
		if (ti.GetPlatformTextureSettings(platformString, platformMaxTextureSize, platformTextureFmt, platformCompressionQuality, platformAllowsAlphaSplit)) {
			Debug.Log("Found some overrides for platform: " + platformString);
		}
	}
}
using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
using System.Collections;

public class DisplayInfo : EditorWindow { [MenuItem("PlatformSettings/GetSettingsForAndroid")] static void GetAndroidSettings() { string platformString = "Android"; int platformMaxTextureSize = 0; TextureImporterFormat platformTextureFmt; int platformCompressionQuality = 0; bool platformAllowsAlphaSplit = false;

TextureImporter ti = (TextureImporter)TextureImporter.GetAtPath("Assets/characters.png"); if (ti.GetPlatformTextureSettings(platformString, out platformMaxTextureSize, out platformTextureFmt, out platformCompressionQuality, out platformAllowsAlphaSplit)) { Debug.Log("Found some overrides for platform: " + platformString); } } }

public function GetPlatformTextureSettings(platform: string, out maxTextureSize: int, out textureFormat: TextureImporterFormat, out compressionQuality: int): bool;
public bool GetPlatformTextureSettings(string platform, out int maxTextureSize, out TextureImporterFormat textureFormat, out int compressionQuality);

Parameters

platform The platform whose settings are required (see below).
maxTextureSize Maximum texture width/height in pixels.
textureFormat Format of the texture.
compressionQuality Value from 0..100, equivalent to the standard JPEG quality setting.

Returns

bool True if the platform override was found, false if no override was found.

Description

Get platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "Tizen", "PSP2", "PS4", "XboxOne", "Samsung TV", "Nintendo 3DS", "WiiU" and "tvOS".


public function GetPlatformTextureSettings(platform: string, out maxTextureSize: int, out textureFormat: TextureImporterFormat): bool;
public bool GetPlatformTextureSettings(string platform, out int maxTextureSize, out TextureImporterFormat textureFormat);

Parameters

platform The platform whose settings are required (see below).
maxTextureSize Maximum texture width/height in pixels.
textureFormat Format of the texture.

Returns

bool True if the platform override was found, false if no override was found.

Description

Get platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "Tizen", "PSP2", "PS4", "XboxOne", "Samsung TV", "Nintendo 3DS", "WiiU" and "tvOS".


public function GetPlatformTextureSettings(platform: string): TextureImporterPlatformSettings;
public TextureImporterPlatformSettings GetPlatformTextureSettings(string platform);

Parameters

platform The platform whose settings are required (see below).

Returns

TextureImporterPlatformSettings A TextureImporterPlatformSettings structure containing the platform parameters.

Description

Get platform specific texture settings.

Returns the parameters for the chosen platform. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "Tizen", "PSP2", "PS4", "XboxOne", "Samsung TV", "Nintendo 3DS", "WiiU" and "tvOS".

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