Function to activate the InputField to begin processing Events.
Will only activate if deactivated.
#pragma strict
public class Example {
    public var mainInputField;
    // Activate the main input field when the scene starts.
    function Start() {
        mainInputField.ActivateInputField();
    }
}
        using UnityEngine; using System.Collections; using UnityEngine.UI;
public class Example : MonoBehaviour { public InputField mainInputField;
// Activate the main input field when the scene starts. void Start() { mainInputField.ActivateInputField(); } }