Function to deactivate the InputField to stop the processing of Events and send OnSubmit if not canceled.
#pragma strict
// Required when Using UI elements.
public class Example {
    public var mainInputField;
    // Deactivates the main input field when the scene starts.
    function Start() {
        mainInputField.DeactivateInputField();
    }
}
        using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public InputField mainInputField;
// Deactivates the main input field when the scene starts. void Start() { mainInputField.DeactivateInputField(); } }