Version: Unity 6 (6000.0)
Language : English
Use the Physics Profiler Legacy mode
Physics Material 2D reference

Constant Force 2D reference

Constant ForceA simple component for adding a constant force or torque to game objects with a Rigidbody. More info
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2D
is a quick utility for adding constant forces to a RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
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2D
. This works well for one-shot objects like rockets, if you want them to accelerate over time rather than starting with a large velocity.

Constant Force 2D applies both linear and torque (angular) forces continuously to the Rigidbody 2D, each time the physics engineA system that simulates aspects of physical systems so that objects can accelerate correctly and be affected by collisions, gravity and other forces. More info
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updates at runtime.

Properties

Property Function
Force The linear force applied to the Rigidbody 2D at each physics update.
Relative Force The linear force, relative to the Rigidbody 2D coordinate system, applied each physics update.
Torque The torque applied to the Rigidbody 2D at each physics update.

ConstantForce2D

Use the Physics Profiler Legacy mode
Physics Material 2D reference
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