Version: Unity 6 Beta (6000.0)
Language : English
Lighting Data Asset
Debug Draw Modes for lighting

Global Illumination (GI) cache

The Global IlluminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results.
See in Glossary
(GI) cache is an internal data cache that the Unity Editor uses to store intermediate files when it precomputes lighting data for Baked Global Illumination and EnlightenA lighting system by Geomerics used in Unity for Enlighten Realtime Global Illumination. More info
See in Glossary
Realtime Global Illumination. By storing this data in a cache, Unity can speed up subsequent precomputations.

All Unity projects on your computer share the cache, so projects with similar content and the same lightmapping backend can use the same cached files. You can also copy the GiCache folder between different machines. This can make your lighting build faster, because Unity fetches files from the GiCache folder instead of recomputing them.

You can manage the size, location, and compressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression.
See in Glossary
of the cache using the GI cache preferences. For more information, refer to Preferences.

If you try to bake with more than one instance of the Editor running on the same computer, the Editor displays the following warning message: “The GI Cache is using increasing amounts of space on your hard drive to support concurrent lightmapA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
See in Glossary
generation. To prevent failed bakes, close all other instances of the Unity Editor.”

Clear the GI cache

For details on how to clear the GI cache, refer to the GI Cache Preferences documentation. You can’t clear the GI cache by selecting Clear Baked Data in the Lighting window.

You should only clear the GI cache as a last resort. If your project has an issue that forces you to clear the GI cache, report it as a bug.

Lighting Data Asset
Debug Draw Modes for lighting
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961