Version: Unity 6 Beta (6000.0)
Language : English
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Android mobile scripting

Developing for Android

This section of the User Manual contains Android-specific development information on topics such as input, asset management, and debugging.

Running an Android application during development.
Running an Android application during development.
Topic Description
Android mobile scripting Contains information about scripting for Android.
Input for Android devices Explains how to detect and handle user input on different types of Android device.
Android application size restrictions Describes the application size restrictions that affect Android and explains how to overcome them.
Graphics for Android Contains Android-specific graphics information.
Testing and debugging Contains guidance on testing and debugging for Android.
Optimization for Android Contains guidance on different techniques you can use to optimize your Android application.
Create and use plug-ins in Android Describes the plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary
types you can use in Android and explains how to build and use them.
Integrate Unity into Android applications Explains how to integrate the Unity Runtime Library into Android applications.
Android application entry points Understand application entry points, which fundamentally define how Android runs an application.
Deep linking on Android Explains how to use deep linking on Android devices.
Device features and permissions Explains how Android application permissions work as well as how to request them.
Handle Android crashes Understand the chain of crash handlers that defines what happens if your application crashes.
Quit a Unity Android application Programatically close a Unity Android application.
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Android mobile scripting
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