Version: Unity 6 Beta (6000.0)
Language : English
Spring Joint component reference
Introduction to physics articulations

Articulations

A physics articulation is a set of Articulation Bodies organized in a logical tree, in which each parent-child relationship reflects mutually constrained relative motion.

The main purpose of physics articulations is to provide a realistic physics behavior for industrial and commercial non-gaming applications that involve jointsA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
See in Glossary
. For example, they make it a lot easier than the regular Joints to simulate robotic arms and kinematic chains.

You can configure articulations via the ArticulationBody class, or the corresponding Articulation Body component.

Topic Description
Introduction to physics articulations Overview of the concepts and behaviours of articulations in Unity.
Articulation Body component reference Reference for the Articulation Body component.
Spring Joint component reference
Introduction to physics articulations
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