Version: Unity 6 Beta (6000.0)
Language : English
Introduction to collision
Introduction to collider types

Collider types

Colliders in Unity have different colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
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types depending on whether they have an associated RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
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, and how that Rigidbody is configured. A Collider’s type defines how it interacts with other colliders, and how it responds to simulated physics forces.

Topic Description
Introduction to collider types Static, kinematic and dynamic colliders, and how to configure them.
Interaction between collider types How the different collider types interact with each other.
Introduction to collision
Introduction to collider types
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