Unity’s C# stateless physics library.
Built on top of the Unity C# ECS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether you’re building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.
Package version 1.2.0-pre.12 is compatible for Unity Editor version 6000.0.
These package versions are available in Unity version 6000.0:
| Documentation location: | State | Versions available: |
|---|---|---|
| com.unity.physics@1.2 | compatible | 1.2.0-pre.6, 1.2.0-pre.12 |