Version: Unity 6 Beta (6000.0)
Language : English
Interaction Components
Transition Options

Selectable Base Class

The Selectable Class is the base class for all the interaction components and it handles the items that are in common.

Property: Function:
Interactable This determines if this component will accept input. When it is set to false interaction is disabled and the transition state will be set to the disabled state.
TransitionThe blend from one state to another in a state machine, such as transitioning a character from a walk to a jog animation. Transitions define how long the blend between states should take, and the conditions that activate the blend. More info
See in Glossary
Within a selectable component there are several Transition Options depending on what state the selectable is currently in. The different states are: normal, highlighted, pressed and disabled.
Navigation There are also a number of Navigation Options to control how keyboard navigation of the controls is implemented.

Selectable

Interaction Components
Transition Options
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961