Version: Unity 6 (6000.0)
Language : English
World building
Sky

Sky

Resources for adding sky to the background of your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
using a skybox material and shaderA program that runs on the GPU. More info
See in Glossary
.

Page Description
Introduction to sky Learn about skybox materials, and how the sky solution choose depends on which render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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your project uses.
Create a skybox Create a skybox material, and draw the sky for all your cameras, or a specific cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
.
Configure a skybox with a Skybox Shader Use shaders with different set of properties and sky generation techniques.
Skybox Shader Material Inspector window reference Explore the properties of the Skybox Shader Material InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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windows.

Additional resources

  • Add ambient light from the environment
  • CubemapsA collection of six square textures that can represent the reflections in an environment or the skybox drawn behind your geometry. The six squares form the faces of an imaginary cube that surrounds an object; each face represents the view along the directions of the world axes (up, down, left, right, forward and back). More info
    See in Glossary
World building
Sky
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