Version: Unity 6 (6000.0)
Language : English
Isometric tilemap grid cells
Tilemap Renderer isometric modes

Tilemap Renderer for Isometric Tilemaps

Techniques and resources for understanding and working with the TilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary
Renderer component for Isometric Tilemaps.

Page Description
Tilemap Renderer modes Understand the render modes for the Tilemap Renderer component attached to Isometric Tilemaps.
Sort isometric Sprites with the Sprite Atlas Sort Sprites with the SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
Atlas to ensure they render correctly when the Tilemap Renderer is in Chunk Mode.
Sort Sprites with a Custom Sorting Axis Sort Sprites correctly with a Custom Sorting Axis to ensure they render correctly when the Tilemap Renderer is in Individual Mode.
Isometric tilemap grid cells
Tilemap Renderer isometric modes
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961