Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

AddComponentMenu Constructor

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Declaration

public AddComponentMenu(string menuName);

Declaration

public AddComponentMenu(string menuName, int order);

Parameters

menuName The path to the component.
order Where in the component menu to add the new item.

Description

Add an item in the Component menu.

The script will be placed in the component menu according to menuName. For example, if the menuName is "Rendering/DoSomething" the new menu will be called DoSomething and appear as a child of the Rendering group in the Components menu. If menuName is "" or starts with "/" the component will be hidden from the menu.
Lower order values place the new item higher to the top of the Component menu.

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