Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

ProcessImportance

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Indicates the relative importance level that the system assigns to the process. These levels are represented by constants. The constants are numbered in such a way that more important values are always smaller than the less important values.

Properties

ForegroundMirrors android:public static final int IMPORTANCE_FOREGROUND.
ForeGroundServiceMirrors android:public static final int IMPORTANCE_FOREGROUND_SERVICE.
VisibleMirrors android:public static final int IMPORTANCE_VISIBLE.
PerceptibleMirrors android:public static final int IMPORTANCE_PERCEPTIBLE.
TopSleepingMirrors android:public static final int IMPORTANCE_TOP_SLEEPING.
CantSaveStateMirrors android:public static final int IMPORTANCE_CANT_SAVE_STATE.
ServiceMirrors android:public static final int IMPORTANCE_SERVICE.
CachedMirrors android:public static final int IMPORTANCE_CACHED.
GoneMirrors android:public static final int IMPORTANCE_GONE.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961