Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

CullingGroup.IsVisible

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Declaration

public bool IsVisible(int index);

Parameters

index The index of the bounding sphere.

Returns

bool True if the sphere is visible; false if it is invisible.

Description

Returns true if the bounding sphere at index is currently visible from any of the contributing cameras.

Note that this method uses the most recently computed visibility states. Visibility is updated immediately before rendering, so using this method in Update/LateUpdate will provide results based on calculations from the previous frame.

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