| Assert | Assert a condition and logs an error message to the Unity console on failure. |
| AssertFormat | Assert a condition and logs a formatted error message to the Unity console on failure. |
| Break | Pauses the editor. |
| ClearDeveloperConsole | Clears errors from the developer console. |
| DrawLine | Draws a line between specified start and end points. |
| DrawRay | Draws a line from start to start + dir in world coordinates. |
| ExtractStackTraceNoAlloc | Populate an unmanaged buffer with the current managed call stack as a sequence of UTF-8 bytes, without allocating GC memory. Returns the number of bytes written into the buffer. |
| Log | Logs a message to the Unity Console. |
| LogAssertion | A variant of Debug.Log that logs an assertion message to the console. |
| LogAssertionFormat | Logs a formatted assertion message to the Unity console. |
| LogError | A variant of Debug.Log that logs an error message to the console. |
| LogErrorFormat | Logs a formatted error message to the Unity console. |
| LogException | A variant of Debug.Log that logs an error message from an exception to the console. |
| LogFormat | Logs a formatted message to the Unity Console. |
| LogWarning | A variant of Debug.Log that logs a warning message to the console. |
| LogWarningFormat | Logs a formatted warning message to the Unity Console. |
| RetrieveStartupLogs | Returns any captured startup logs |