Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

Lightmapping.SetCustomBakeInputs

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetCustomBakeInputs(Vector4[] inputData, int sampleCount);

Declaration

public static void SetCustomBakeInputs(ReadOnlySpan<Vector4> inputData, int sampleCount);

Parameters

inputData The positions (xyz) of the points for which the amount of sky visibility is calculated. The w component is an offset that will be applied to the ray originating at the position.
sampleCount The number of samples on the upper hemisphere used to calculate the sky visibility.

Description

Set the custom bake inputs.

The custom bake calculates the amount of sky visible from the input sample points. The value is computed by shooting rays on the upper hemisphere above each point and the result is the fraction of samples that reach the sky in a direct line from each position (accounting for transparency). Each ray is offset by the value specified in the w component of the input. The result value is a single floating point number and is stored in (xyz) and will be unnormalized. The value can be normalized by dividing with the number of samples used for the custom bake. The w component of the result represent the fraction of samples that strike a backface and can be used to detect samples that lie inside geometry (i.e. they will have a high w value). The data can be used in a custom shader to account for sky visibility on objects that are difficult to bake such as trees and foliage. This way points that lie within the crown of a tree for example will become darker since fewer rays will escape to the sky.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961