Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

LineTextureMode

enumeration

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Description

Choose how textures are applied to Lines and Trails.

Properties

StretchMap the texture once along the entire length of the line.
TileRepeat the texture along the line, based on its length in world units. To set the tiling rate, use Material.SetTextureScale.
DistributePerSegmentMap the texture once along the entire length of the line, assuming all vertices are evenly spaced.
RepeatPerSegmentRepeat the texture along the line, repeating at a rate of once per line segment. To adjust the tiling rate, use Material.SetTextureScale.
StaticTrails do not change the texture coordinates of existing points when they add or remove points.
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