Version: Unity 6 Beta (6000.0)
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  • C#

Matrix4x4.Inverse3DAffine

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Declaration

public static bool Inverse3DAffine(Matrix4x4 input, ref Matrix4x4 result);

Parameters

input Input matrix to invert.
result The result of the inversion. Equal to the input matrix if the function fails.

Returns

bool Returns true and a valid result if the function succeeds, false and a copy of the input matrix if the function fails.

Description

Computes the inverse of a 3D affine matrix.

This function is dedicated to a non-singular matrix (typically, a transform matrix), otherwise, returns false and the result is a copy of the input matrix.

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