Version: Unity 6 Beta (6000.0)
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  • C#

ModelImporterIndexFormat

enumeration

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Description

Format of the imported mesh index buffer data.

Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices). Default behavior is ModelImporterIndexFormat.Auto, which picks the format based on vertex count in the mesh.

Additional resources: ModelImporter.indexFormat, Mesh.indexFormat.

Properties

AutoUse 16 or 32 bit index buffer depending on mesh size.
UInt16Use 16 bit index buffer.
UInt32Use 32 bit index buffer.
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