Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

PhysicsVisualizationSettings.showAllContacts

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool showAllContacts;

Description

Whether the PhysicsDebugWindow visualizes all contacts.

If you set this property to false, only the following Colliders report collisions to the PhysicsDebugWindow: physics objects that have MonoBehaviour scripts with OnCollisionsEnter, OnCollisionsStay, and OnCollisionExit methods implemented, and Colliders that have Collider.generatesContacts property set to true.

If you set this property to true, all physics objects report all collisions to the PhysicsDebugWindow. If this property is set to true, Unity still takes PhysicsVisualizationSettings.useContactFiltering into account.

In Play mode, if you switch this property from false to true, this doesn't affect the Colliders that have already been initialized. In Play mode, if you switch this property from true to false, this hides the contact visualization but the Colliders remain subscribed.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961