Version: Unity 6 Beta (6000.0)
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  • C#

PlayerSettings.SetScriptingDefineSymbols

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Declaration

public static void SetScriptingDefineSymbols(Build.NamedBuildTarget buildTarget, string defines);

Declaration

public static void SetScriptingDefineSymbols(Build.NamedBuildTarget buildTarget, string[] defines);

Parameters

buildTarget The NamedBuildTarget.
defines Symbols for this build target are passed as an array or as a string separated by semicolons.

Description

Set user-specified symbols for script compilation for the given build target.

To see defines string values go to Edit > Project Settings > Player Settings > Scripting Compilation > Scripting Define Symbols.

Additional resources: Platform Dependent Compilation.

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