Version: Unity 6 Beta (6000.0)
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  • C#

PlayerSettings.SetShaderChunkCountForPlatform

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Declaration

public static void SetShaderChunkCountForPlatform(BuildTarget buildTarget, int chunkCount);

Parameters

buildTarget The build target to set the shader chunk count for.
chunkCount The maximum number of chunks to keep in memory for each shader.

Description

Sets the default limit on the number of shader variant chunks Unity loads and keeps in memory on the build target.

To limit the amount of memory Unity uses to load shader variants, you can use SetShaderChunkCountForPlatform to set the maximum number of compressed shader variant chunks you want Unity to load and decompress into CPU memory at one time.

This parameter overrides PlayerSettings.SetDefaultShaderChunkCount on the build target.

The default value is 0, which means Unity loads and decompresses all the chunks into memory.

When Unity reaches the limit but needs to load another chunk, Unity removes the least recently used decompressed chunk from memory to make room.

Use PlayerSettings.SetDefaultShaderChunkSizeInMBForPlatform to limit the size of compressed chunks on the build target.

Additional resources: PlayerSettings.GetShaderChunkCountForPlatform, PlayerSettings.SetOverrideShaderChunkSettingsForPlatform.

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