Version: Unity 6 Beta (6000.0)
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  • C#

Pose.operator ==

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public static bool operator ==(Pose a, Pose b);

Description

Returns true if two poses are equal.

The equals operator returns true if two Poses are equivalent. Equivalent in this sense is determined by calling into the Equal operators of the internal Quaternion and Vector members of the pose. If both Quaternion and Vector members are deemed equal, then the two poses are equivalent.

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