Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

Priority

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An enumeration that defines task priorities.

Progress indicators are sorted by priority, from highest to lowest. Priorities also determine the visual behavior of progress indicators. Each item in this enumeration defines the threshold value for each priority level. For example, Low is 2 and Normal is 6, so values between 2 and 5 are Low priorities.

Properties

UnresponsiveAn unresponsive task is always shown as unresponsive.
IdleAn idle priority task cannot be unresponsive, and is not displayed in the global progress bar.
LowA low priority task cannot be unresponsive, but is displayed in the global progress bar.
NormalA normal priority task can be unresponsive, and is displayed in the global progress bar.
HighA high priority task can be unresponsive, and is displayed in the global progress bar.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961