Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

AlbedoSwatchInfo

struct in UnityEditor.Rendering

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Contains the custom albedo swatch data.

The custom AlbedoSwatchInfo struct contains custom data that can be used to specify an albedo value to validate the albedo values in the Scene. For details on how to use the data, see EditorGraphicsSettings.albedoSwatches.

Properties

colorColor of the albedo swatch that is shown in the physically based rendering validator user interface.
maxLuminanceThe maximum luminance value used to validate the albedo for the physically based rendering albedo validator.
minLuminanceThe minimum luminance value used to validate the albedo for the physically based rendering albedo validator.
nameName of the albedo swatch to show in the physically based renderer validator user interface.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961