Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

CommandBuffer.SetGlobalInteger

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetGlobalInteger(int nameID, int value);

Declaration

public void SetGlobalInteger(string name, int value);

Description

Adds a command to set the value of a given property for all Shaders, where the property is an integer.

When Unity executes the CommandBuffer, it sets the value of the given property for all Shaders. The effect is as the same as calling Shader.SetGlobalInteger.

For properties that use the legacy ShaderLab type Int, which are internally represented as floats, use SetGlobalInt.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961