Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

GraphicsDeviceType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Graphics device API type.

Many different low-level graphics APIs can be used by Unity. If for some reason you need to know whether Direct3D 9 or 11 is being used, or Vulkan or OpenGL ES 3, you can use SystemInfo.graphicsDeviceType to check for that.

Additional resources: SystemInfo.graphicsDeviceType.

Properties

Direct3D11Direct3D 11 graphics API.
NullNo graphics API.
OpenGLES3OpenGL ES 3.0 graphics API. (deprecated on iOS and tvOS)
PlayStation4PlayStation 4 graphics API.
XboxOneXbox One graphics API using Direct3D 11.
MetaliOS Metal graphics API.
OpenGLCoreOpenGL (Core profile - GL3 or later) graphics API.
Direct3D12Direct3D 12 graphics API.
VulkanVulkan (EXPERIMENTAL).
SwitchNintendo Switch graphics API.
XboxOneD3D12Xbox One graphics API using Direct3D 12.
GameCoreXboxOneGame Core Xbox One graphics API using Direct3D 12.
GameCoreXboxSeriesGame Core XboxSeries graphics API using Direct3D 12.
WebGPUWebGPU (EXPERIMENTAL).
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961