Values for the raster state.
Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.
Corresponds to the Conservative, Cull, ZClip, and Offset commands in ShaderLab.
Additional resources: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: Stencil.
| defaultValue | Default values for the raster state. |
| conservative | Enables conservative rasterization. Before using check for support via SystemInfo.supportsConservativeRaster property. |
| cullingMode | Controls which sides of polygons should be culled (not drawn). |
| depthClip | Enable clipping based on depth. |
| offsetFactor | Scales the maximum Z slope in the GPU's depth bias setting. |
| offsetUnits | Scales the minimum resolvable depth buffer value in the GPU's depth bias setting. |
| RasterState | Creates a new raster state with the given values. |