Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

RayTracingAccelerationStructure

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A data structure used to represent the geometry in the Scene for GPU ray tracing.

Constructors

RayTracingAccelerationStructureCreates a RayTracingAccelerationStructure with the given RayTracingAccelerationStructure.Settings.

Public Methods

AddInstanceAdds a ray tracing instance to the RayTracingAccelerationStructure.
AddInstancesAdds an array of ray tracing Mesh instances to the RayTracingAccelerationStructure.
AddVFXInstancesAdds the ray tracing instances associated with a VFXRenderer to the RayTracingAccelerationStructure.
BuildBuilds acceleration structures on the GPU. Allocates any GPU memory required for storing acceleration structure data.
ClearInstancesRemoves all ray tracing instances from the RayTracingAccelerationStructure.
CullInstancesPopulates the RayTracingAccelerationStructure with ray tracing instances that Unity associates with Renderers in the Scene by using filtering and culling parameters.
DisposeDestroys this RayTracingAccelerationStructure and frees the GPU memory used for storing acceleration structure data.
GetInstanceCountReturns the number of ray tracing instances in the RayTracingAccelerationStructure.
GetSizeReturns the total size of this RayTracingAccelerationStructure in GPU memory in bytes.
ReleaseDestroys this RayTracingAccelerationStructure and frees the GPU memory used for storing acceleration structure data.
RemoveInstanceRemoves a ray tracing instance associated with a Renderer from this RayTracingAccelerationStructure.
RemoveVFXInstancesRemove the ray tracing instances associated with a VFXRenderer from the RayTracingAccelerationStructure.
UpdateInstanceIDUpdates the instance ID of a ray tracing instance.
UpdateInstanceMaskUpdates the instance mask of a ray tracing instance.
UpdateInstancePropertyBlockUpdates per ray tracing instance Material properties.
UpdateInstanceTransformUpdates the transformation of a ray tracing instance.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961