Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

RayTracingShader.SetBuffer

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Declaration

public void SetBuffer(string name, ComputeBuffer buffer);

Declaration

public void SetBuffer(int nameID, ComputeBuffer buffer);

Declaration

public void SetBuffer(string name, GraphicsBuffer buffer);

Declaration

public void SetBuffer(int nameID, GraphicsBuffer buffer);

Declaration

public void SetBuffer(string name, GraphicsBufferHandle bufferHandle);

Declaration

public void SetBuffer(int nameID, GraphicsBufferHandle bufferHandle);

Parameters

nameID The ID of the buffer name in shader code. Use Shader.PropertyToID to get this ID.
name The name of the buffer in shader code.
buffer The buffer to bind.
bufferHandle The handle of the buffer to bind.

Description

Binds an input or output compute buffer.

Only shaders defined in the .raytrace file can access the buffer you designate as the argument for this method. To make this buffer accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalBuffer method instead.

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