Version: Unity 6 Beta (6000.0)
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RenderPipeline.EndFrameRendering

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Declaration

protected static void EndFrameRendering(Rendering.ScriptableRenderContext context, Camera[] cameras);

Description

Calls the RenderPipelineManager.endFrameRendering delegate.

This method is replaced by RenderPipeline.EndContextRendering. It is supported and documented for backwards compatibility only.

If you are writing a custom Scriptable Render Pipeline, you can call this method at the end of RenderPipeline.Render to implement functionality using the RenderPipelineManager.endFrameRendering delegate.

Using [RenderPipelineManager.endFrameRendering]] causes heap allocations. Using RenderPipeline.EndContextRendering and the RenderPipelineManager.endContextRendering delegate provide the same functionality, but without heap allocations. You should therefore use RenderPipeline.EndContextRendering and the RenderPipelineManager.endContextRendering delegate instead.

Additional resources: RenderPipelineManager.endFrameRendering, RenderPipeline.BeginFrameRendering, RenderPipelineManager.beginFrameRendering, Unity Manual: Scriptable Render Pipeline

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