class in UnityEngine.Rendering
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Inherits from:Rendering.RenderPipelineAsset
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Implemented in:UnityEngine.CoreModule
An asset that produces a specific IRenderPipeline.
Default implementation of IRenderPipelineAsset. This manages the lifecylces of inherited types, as well as ensures that created IRenderPipeline's are invalidated when the asset is changed.
Additional resources: IRenderPipelineAsset.
pipelineType | Returns a RenderPipeline type associated with the given RenderPipelineAsset instance. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
autodeskInteractiveMaskedShader | Retrieves the default Autodesk Interactive masked Shader for this pipeline. |
autodeskInteractiveShader | Retrieves the default Autodesk Interactive Shader for this pipeline. |
autodeskInteractiveTransparentShader | Retrieves the default Autodesk Interactive transparent Shader for this pipeline. |
default2DMaskMaterial | Gets the default 2D Mask Material used by Sprite Masks in Universal Render Pipeline. |
default2DMaterial | Return the default 2D Material for this pipeline. |
defaultLineMaterial | Return the default Line Material for this pipeline. |
defaultMaterial | Return the default Material for this pipeline. |
defaultParticleMaterial | Return the default particle Material for this pipeline. |
defaultShader | Return the default Shader for this pipeline. |
defaultSpeedTree7Shader | Return the default SpeedTree v7 Shader for this pipeline. |
defaultSpeedTree8Shader | Return the default SpeedTree v8 Shader for this pipeline. |
defaultSpeedTree9Shader | Return the default SpeedTree v9 Shader for this pipeline. |
defaultTerrainMaterial | Return the default Terrain Material for this pipeline. |
defaultUIETC1SupportedMaterial | Return the default UI ETC1 Material for this pipeline. |
defaultUIMaterial | Return the default UI Material for this pipeline. |
defaultUIOverdrawMaterial | Return the default UI overdraw Material for this pipeline. |
pipelineType | Returns a RenderPipeline type associated with the given RenderPipelineAsset instance. |
renderPipelineShaderTag | Returns the Shader Tag value for the render pipeline that is described by this asset |
terrainBrushPassIndex | The render index for the terrain brush in the editor. |
terrainDetailGrassBillboardShader | Return the detail grass billboard Shader for this pipeline. |
terrainDetailGrassShader | Return the detail grass Shader for this pipeline. |
terrainDetailLitShader | Return the detail lit Shader for this pipeline. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
CreatePipeline | Create a IRenderPipeline specific to this asset. |
EnsureGlobalSettings | Ensures Global Settings are ready and registered into GraphicsSettings. |
OnDisable | Default implementation of OnDisable for RenderPipelineAsset. See ScriptableObject.OnDisable |
OnValidate | Default implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
Awake | Called when an instance of ScriptableObject is created. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |
OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
Reset | Reset to default values. |