Version: Unity 6 Beta (6000.0)
LanguageEnglish
  • C#

RenderingThreadingMode.SingleThreaded

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Use SingleThreaded for internal debugging. It uses only a single thread to simulate RenderingThreadingMode.MultiThreaded.

In this mode, the main thread processes the application's high-level code through an internal class GfxDeviceClient that issues an intermediate representation of all the required graphics commands.
Those intermediate graphics commands are forwarded to a separate internal class GfxDevice[Platform] that converts them into the platform's low-level graphics API commands.

On some platforms you can test this mode by passing the command line argument -force-gfx-st to an application built with BuildSettings option BuildOptions.Development.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961